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ILLUSIONS

A series of works about our perception of reality in the age of photography and image manipulation.

SYMBOLIC SELF PORTRAITS

This series of works explores different aspects of my identity represented as symbolic objects replacing or augmenting parts of my body.  The surrounding environments and interactions of details carry extra meaning.

ANOMALIES

This is an ongoing series of tintype photographs which explores the historical origins of photography in the Industrial Revolution and how photography has evolved in accord with the rise of digital manipulation and AI.  These tintype photographs are contradictory objects both physically and figuratively in that they combine historical and contemporary techniques and draw upon the connotations of each (where historical photography is associated with showing the world without embellishment and contemporary photography is associated with deception and spectacle).

These images are first created as digital collages in Photoshop before being subsequently printed and photographed in order to achieve the final tintype.

THE RAVEN

These illustrations for "The Raven," by Edgar Allen Poe, will eventually be printed as a zine. Upon completion, the zine will feature nine illustrated two page spreads with one stanza of the poem on each page.

NJORD'S GUIDE TO THE SEA OF MONSTERS
[Click to Open Full Book Dummy]

When I was a child, I felt there were two pathways for me in life: either to be a marine biologist or an author/illustrator. I decided to pursue the latter, but growing up learning of the environmental atrocities humans inflict on the world’s oceans distressed me greatly. The looming threats climate change and pollution pose on oceanic ecosystems pushed me to create a book encompassing all of my skills and interests in a fantastical and educational way: a middle-grade, 20,000 to 25,000 word, heavily illustrated fantasy field guide titled Njord’s Guide to the Sea of Monsters. Stylistically, it is similar to other titles including Dragonology by Dougald Steer, Arthur Spiderwick’s Field Guide to the Fantastical World Around You by Tony DiTerlizzi and Holly Black, How to Raise and Keep a Dragon by Joe Nigg, and Fantastic Beasts and Where to Find Them by J.K. Rowling. What is great about this style of middle-grade book is the mindset that readers are able to approach them with. They invoke a sense of curiosity and discovery that is unmatched in the literary world. Furthermore, the format of these books encourages an attentive, academic approach, despite the fantastical nature of the subject matter. These two attributes make a fantasy field guide the perfect medium in which to teach children about the important topics of our time. The story and worldbuilding of Njord’s Guide to the Sea of Monsters is similar to The Swarm by Frank Schätzing, in that marine creatures begin to collectively fight against humanity, influenced by a powerful life-force, as means to end ecolog- ical atrocities. Njord’s Guide to the Sea of Monsters was written about 1,500 years after an apocalypse triggered by humanity’s fight against a colossal, deity-like sea monster (based on the World Serpent in Norse Mythology). This sea monster, which had been freed from its prison of glacial ice due to climate change, began to attack coastal cities. Humanity fought back and the blow that killed the creature, now known as The Great Blaze, though it annihilated the corporeal body of the sea monster, did not extinguish its magical power. The original sea monster's power permeated the ocean, becoming absorbed by sever- al marine species in the region which had been vulnerable to extinction. These creatures gained some of the original sea monster’s strength, size, and rage, making the seas become the most dangerous places on Earth. Njord’s Guide to the Sea of Monsters, created by renowned Captain Marcelline Njord, documents the origins, biology, and personal accounts of these sea monsters, preparing young sailors for encounters with terrifying creatures including an amalgamation of fish that can turn entire ships to splinters in seconds, a great beast chained to the sea floor, an ancient and unforgiving guardian, and creatures with clever ways to lure and deceive sailors. With Njord’s Guide to the Sea of Monsters, sailors can hope for safe passage across the Northern Atlantic.

HOT SAUCE

Tony's hot sauces started with the recipes, which I developed myself over several months.  When I came up with a concept for hot sauce names and label designs, the projects became illustration projects.

PANDEMIC PLAYING CARDS

Upon the start of the Coronavirus pandemic, I began creating a set of pandemic playing cards.  Hundreds of games can be played with a regular deck of cards, symbolizing how each person acts differently when dealing with the stresses of the pandemic.  It also reflected the increase in free time, leading to growing numbers of people playing card games or board games around the world.  Additionally, cards can be used for magic tricks which symbolizes the unpredictable spread of the virus though asymptomatic carriers.

POLLUTED WORLDS

THE PEARL

This cover redesign for The Pearl, by John Steinbeck, utilizes imagery of scorpions, oysters, pearls, shells, and Pesos.  The whimsical style and color-scheme of the cover is meant to represent the way Kino (the main character) first viewed the great pearl – as pure and filled with hope.  Upon closer inspection however, one discovers that many of the ornate details are actually dangerous scorpions, just as the symbolism of the pearl shifts in the novel to represent danger and evil and greed.  The blue color of the scorpions is inspired by the blue appearance scorpions have when ultraviolet light hits them (a technique often utilized to find scorpions in the dark).

PATTERNS

Miscellaneous Work

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